Real-Time Animated Storytelling
Challenge
Real-time Animated Storytelling is a course on the Unity Learn website.
The challenge was to design a course to help artists and storytellers get started with Unity, one that moved step-by-step from foundational learning to more advanced concepts with an accessible project for creative learners.
Discover and Define Strategies
Collect observational data / watch learners
Interview learners, SME, professionals
Research animation program curriculums
Collect data on desirable skills in the field
Create personas
SOLUTION
The course is 25-hours of step-by-step training material created in under six months. It covers getting started in Unity and introduces learners to several important Unity Tools. It builds conceptual knowledge related to real-time animation and filmmaking topics. The course has been very successful to date with a very high user start rate and many contributions to the public galleries.
Develop and Deliver Strategies
Create outlines and collect feedback
Iterate and draft a design document
Develop the learner journey and outlines
Build content, beta test, troubleshoot
Iterate/refine with stakeholders, send to QA
My ROLE
I was the lead architect designing the structure and content of the course, partnering with internal subject matter experts, managing technical writers, procuring the assets and coordinating with legal. I also had an exceptional and hardworking team.
“Thank you for your creativity, vision and passion for this project. You were the fearless leader driving this work forward, from developing the learning design, articulating the creative vision, and aligning cross-functional and cross-vertical teams. You have created a beautiful learning opportunity for artists and technologists, allowing them to tell their stories with Unity.” - Melissa Oldrin, Head of Education Programs, Unity